Hello there. Information of this seems sparse. I'm looking at fine details, not just matter-of-fact.
I'm wondering how damage/healing items work.
Specifically:
What does this do: [up to 40 damage / healing] ?
What does this do: [+40 damage]?
What does this do: [+40 healing]?
I believe these are based on cast times for the maximum effect .. but 'up to X damage'? does that mean 1dX RNG? Up to 40 damage is 1d40 damage? AVG~20?
Cast time matters. An instant cast, as a wand, cannot expect those rewards. But what about wands with +damage or +healing? Healing wands are very sought after.
Is there a difference between [up to] damage vs +damage . or [up to] healing vs direct +healing
Anyways, an explanation of +damage +healing items would be appreciated. It's probably simple, yet elusive to me. Thanks!
9 Dmg Vanilla Wow Food
- Katerina did the math earlier and found out that mana regen is actually too LOW at low levels for the formulas that were developed from vanilla wow and get closer to expected numbers as you level. Either that means that classic regen rates are too low or the regen rates were not calculated properly for low level characters.
- Stay Tuned to World of Warcraft at BlizzCon® 2019. 11 hours ago. Stay Tuned to World of Warcraft at BlizzCon® 2019. I'm wondering how damage/healing items work. Specifically: What does this do: up to 40 damage / healing? (as well as +Element spell damage, which Vanilla was full of). This isn't true. The spell coefficients may be.
9 Dmg Vanilla Wow Server
Each pet has a DMG / Armor / HP percentage increase or decrease. Mac os x 10.7 free download full version. Scorpids -6% DMG, 10% armor, 0% HP)-Each pet has a base attack time, ranging from 1.0 to 2.0. I could find nothing else about dps, auto attack damage (not dps, but damage per hit), such as if it is normalized based on base attack time or not. No items scaled with spellpower in vanilla after 1.9. The chance on hit for this axe IS affected by dmg. No items scaled with spellpower in vanilla after 1.9. Dmg 3.5 pdf.